// PlatformSpecificObject.cs
using UnityEngine;
namespace FallingSloth
{
public class PlatformSpecificObject : MonoBehaviour
{
public bool destroyObject = true;
public bool android;
public bool ios;
public bool windows;
public bool mac;
public bool linux;
public bool webgl;
void OnEnable()
{
#if UNITY_ANDROID
if (!android) Execute();
#elif UNITY_IOS
if (!ios) Execute();
#elif UNITY_STANDALONE_WIN
if (!windows) Execute();
#elif UNITY_STANDALONE_OSX
if (!windows) Execute();
#elif UNITY_STANDALONE_LINUX
if (!linux) Execute();
#elif UNITY_WEBGL
if (!webgl) Execute();
#endif
}
void Execute()
{
if (destroyObject)
Destroy(gameObject);
else
gameObject.SetActive(false);
}
}
}
18 April 2019
Unity Platform Specific Object
This MonoBehaviour allows for any game object to be disabled or destroyed when enabled on a platform it's not needed on. An example of this would be when using on-screen controls for use on mobile devices. Attach the script, select the platforms the object should be allowed on and done.
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