21 April 2019

Save System

This save system can be used to store any amount of data in a binary file on the user's device for later use. This could be as simple as a highscore table or as complex as tracking quest progress in an RPG.

18 April 2019

Unity Platform Specific Object

This MonoBehaviour allows for any game object to be disabled or destroyed when enabled on a platform it's not needed on. An example of this would be when using on-screen controls for use on mobile devices. Attach the script, select the platforms the object should be allowed on and done.